indiespace2024-03-29T15:26:39ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevyhttp://storage.ning.com/topology/rest/1.0/file/get/3345867928?profile=RESIZE_48X48&width=48&height=48&crop=1%3A1http://indiespace.ning.com/forum/topic/listForContributor?user=3vo7xztdmz332&feed=yes&xn_auth=noiPhone develomenttag:indiespace.ning.com,2010-05-08:2082437:Topic:79242010-05-08T18:26:18.000ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevy
Hi, we have started to teach iPhone development (both Safari/CSS3 and Object-C) at my school. I've also been experiment with the iPhone module in the Unity game engine. I'm currently looking for people in the industry who have had direct experience in iPhone development at any of these levels - object-c, safari/css3, or unity. Straight OpenGL ES would also be OK. <div><br></br></div>
<div>I'm interested in (1)discussing what developers need to know about these projects, and (2) would be willing to…</div>
Hi, we have started to teach iPhone development (both Safari/CSS3 and Object-C) at my school. I've also been experiment with the iPhone module in the Unity game engine. I'm currently looking for people in the industry who have had direct experience in iPhone development at any of these levels - object-c, safari/css3, or unity. Straight OpenGL ES would also be OK. <div><br/></div>
<div>I'm interested in (1)discussing what developers need to know about these projects, and (2) would be willing to talk to students about it during one of my summer classes -pete.</div> Dear Producerstag:indiespace.ning.com,2009-11-29:2082437:Topic:66772009-11-29T18:53:25.000ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevy
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/GdhdzlmOia4&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="never"></param><embed src="http://www.youtube.com/v/GdhdzlmOia4&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="never" width="425" height="344"></embed></object>
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/GdhdzlmOia4&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="never"></param><embed src="http://www.youtube.com/v/GdhdzlmOia4&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="never" width="425" height="344"></embed></object> Little Big DeathMatch (Unreal Tournament 3)tag:indiespace.ning.com,2009-10-31:2082437:Topic:65012009-10-31T19:16:35.000ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevy
<a href="http://www.moddb.com/downloads/little-big-deathmatch">http://www.moddb.com/downloads/little-big-deathmatch</a> < GIve the map a whirl. :)<br />
<br />
Images can be found on my updated portfolio:<br />
<a href="http://www.wix.com/uechiblu3000/roderick-a-franklin">www.wix.com/uechiblu3000/roderick-a-franklin</a> (Warning, don't look at the map overviews if you don't like spoilers.
<a href="http://www.moddb.com/downloads/little-big-deathmatch">http://www.moddb.com/downloads/little-big-deathmatch</a> < GIve the map a whirl. :)<br />
<br />
Images can be found on my updated portfolio:<br />
<a href="http://www.wix.com/uechiblu3000/roderick-a-franklin">www.wix.com/uechiblu3000/roderick-a-franklin</a> (Warning, don't look at the map overviews if you don't like spoilers. This is Dramacoretag:indiespace.ning.com,2009-10-01:2082437:Topic:63002009-10-01T07:42:42.000ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevy
Hello! I'm a composer/producer from Europe, currently finishing my third solo album.<br />
<br />
I'm really interested in working with video/computer games as a composer - I've been a gamer since I could reach to the keyboard (back when ZAK and Prince of Persia were THE games!)<br />
<br />
I dedicated my last album "Wastelands" to the Fallout series as a tribute. (it got the average of 7.5/10 in album reviews). Take a listen - <a href="http://www.myspace.com/evestus">www.myspace.com/evestus</a><br />
<br />
My current style can…
Hello! I'm a composer/producer from Europe, currently finishing my third solo album.<br />
<br />
I'm really interested in working with video/computer games as a composer - I've been a gamer since I could reach to the keyboard (back when ZAK and Prince of Persia were THE games!)<br />
<br />
I dedicated my last album "Wastelands" to the Fallout series as a tribute. (it got the average of 7.5/10 in album reviews). Take a listen - <a href="http://www.myspace.com/evestus">www.myspace.com/evestus</a><br />
<br />
My current style can be heard at <a href="http://www.myspace.com/riseofthenewscum">www.myspace.com/riseofthenewscum</a><br />
<br />
I'm currently heavily into classical music (I have 4 cellists in my current live line-up), mixed with heavyer, grinding synths and natural, slightly distorted, drums.<br />
<br />
I have been working in television, done soundtracks for tv shows, cartoons and movies, and have also produced hip-hop backgrounds for various rappers, but my real passion lies in gaming.<br />
<br />
So, if anyone is looking for a composer, who can deliver classical, jazzy, hip-hop, industrial or whatever-the-hell sounding atmospheres - feel free to contact me!<br />
<br />
All the best!<br />
-Evestus-<br />
<br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/fjHU3l11Nq4&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="never"></param><embed src="http://www.youtube.com/v/fjHU3l11Nq4&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="never" width="425" height="344"></embed></object> Storytelling and Gamestag:indiespace.ning.com,2009-09-18:2082437:Topic:61922009-09-18T18:04:22.000ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevy
My mother, who is a retired psychologist turned storyteller (in the oral tradition) sent me this article, which is really interesting. She wanted to know what an MMO was :). I always thought that too many words in a game was a bad idea. ... if I wanted to read a story instead of play a game I would get a book!
My mother, who is a retired psychologist turned storyteller (in the oral tradition) sent me this article, which is really interesting. She wanted to know what an MMO was :). I always thought that too many words in a game was a bad idea. ... if I wanted to read a story instead of play a game I would get a book! New book -- "Game QA & Testing" -- all your questions answered here!tag:indiespace.ning.com,2009-08-14:2082437:Topic:56462009-08-14T17:46:44.000ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevy
Hi everyone,<br />
<br />
Gamasutra's sister site, <a href="http://www.gamecareerguide.com/" target="_blank">Game Career Guide</a>, has posted a full chapter of <i>Game Development Essentials: Game QA & Testing</i>, the book I wrote with Jeannie Novak, Indiespace's creator.<br />
<br />
The chapter focuses on how to break into the industry as a game tester. It also touches on different points of entry (Craigslist, developer forums, modding), resume building, interview tips and everything else in between.<br />
<br />
You can…
Hi everyone,<br />
<br />
Gamasutra's sister site, <a href="http://www.gamecareerguide.com/" target="_blank">Game Career Guide</a>, has posted a full chapter of <i>Game Development Essentials: Game QA & Testing</i>, the book I wrote with Jeannie Novak, Indiespace's creator.<br />
<br />
The chapter focuses on how to break into the industry as a game tester. It also touches on different points of entry (Craigslist, developer forums, modding), resume building, interview tips and everything else in between.<br />
<br />
You can read it here:<br />
<br />
<a href="http://gamecareerguide.com/features/764/book_extract_game_qa__testing__.php" target="_blank">http://gamecareerguide.com/features/764/book_extract_game_qa__testing__.php</a><br />
<br />
If anyone has any questions, feel free ask them here! I'll do my best to answer all of them :)<br />
<br />
<br />
p.s. the book can be found on Amazon. Reviewers are welcome :)<br />
<br />
<a href="http://www.amazon.com/Game-Development-Essentials-QA-Testing/dp/1435439473" target="_blank">http://www.amazon.com/Game-Development-Essentials-QA-Testing/dp/1435439473</a> Inland Empiretag:indiespace.ning.com,2009-06-04:2082437:Topic:39532009-06-04T16:28:57.000ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevy
I have a review for you! I've always been a sucker for late night sundance movies, but this one moved me the most by far. Though it was easy to get lost in the plot, and lose it completely by the end, I have to say the simple ambience and dream like quality of this movie made me hyper with moody inspiration. Not to mention Laura Dern's exceptional and moving performance. Inland Empire directed by David Lynch left me feeling both distrubed and inspired, curious and afraid. It's been a long time…
I have a review for you! I've always been a sucker for late night sundance movies, but this one moved me the most by far. Though it was easy to get lost in the plot, and lose it completely by the end, I have to say the simple ambience and dream like quality of this movie made me hyper with moody inspiration. Not to mention Laura Dern's exceptional and moving performance. Inland Empire directed by David Lynch left me feeling both distrubed and inspired, curious and afraid. It's been a long time since a movie made me want to run through the whole house and turn all the lights on. But what I want to know, is what did you make of the ending? Those women....WHEW! ZBrush or Maya training DVD'stag:indiespace.ning.com,2009-05-31:2082437:Topic:37202009-05-31T20:54:46.000ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevy
Summer break is almost upon us and I want to use that time for some quality training. Can anyone recommend any training DVD's for either ZBrush or Maya?<br />
<br />
<br />
Terry
Summer break is almost upon us and I want to use that time for some quality training. Can anyone recommend any training DVD's for either ZBrush or Maya?<br />
<br />
<br />
Terry Are You on Twitter?tag:indiespace.ning.com,2008-11-09:2082437:Topic:21012008-11-09T21:33:01.000ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevy
<a href="http://www.twitter.com/jawar">Twitter</a> is a form of mini blogging. Twitter helps those who are constantly mobile to interact with other businesses, current and potential clients, media, fans, family, friends and so forth.<br />
<br />
Follow me on Twitter at <a href="http://www.twitter.com/jawar">twitter.com/jawar</a>.<br />
<br />
<b>List your Twitter Site Below.</b><br />
<br />
<b><i>THINK, PLAN, EXECUTE!</i></b><br />
<a href="http://www.gomusicconnection.com">JaWar</a>
<a href="http://www.twitter.com/jawar">Twitter</a> is a form of mini blogging. Twitter helps those who are constantly mobile to interact with other businesses, current and potential clients, media, fans, family, friends and so forth.<br />
<br />
Follow me on Twitter at <a href="http://www.twitter.com/jawar">twitter.com/jawar</a>.<br />
<br />
<b>List your Twitter Site Below.</b><br />
<br />
<b><i>THINK, PLAN, EXECUTE!</i></b><br />
<a href="http://www.gomusicconnection.com">JaWar</a> The Emily Projecttag:indiespace.ning.com,2008-08-30:2082437:Topic:19612008-08-30T18:03:56.000ZLuis Levyhttp://indiespace.ning.com/profile/LuisLevy
Another amazing step forward in facial animation:<br />
<br />
<a href="http://www.image-metrics.com/node/330">http://www.image-metrics.com/node/330</a><br />
<br />
"With Emily, Image Metrics has proven that reality in facial animation is not only achievable sooner, but more efficiently, than many in the entertainment industry originally thought. When we first started working on Emily, our goal was to create an exact replica of the real actress Emily O'Brien. Why? Because there was no other way to determine how close…
Another amazing step forward in facial animation:<br />
<br />
<a href="http://www.image-metrics.com/node/330">http://www.image-metrics.com/node/330</a><br />
<br />
"With Emily, Image Metrics has proven that reality in facial animation is not only achievable sooner, but more efficiently, than many in the entertainment industry originally thought. When we first started working on Emily, our goal was to create an exact replica of the real actress Emily O'Brien. Why? Because there was no other way to determine how close we had come to reality if we did not replicate a "real" person. Judging from the reaction of people at SIGGRAPH 2008, and the hundreds of media hits, we've come pretty close to the mark."