Originally prepared in my Lit Environment class or Level Design (one or the other, not sure) I wanted to work with particles as well as light and depth of field to show emphasis on the central area. This was done in 3ds Max and I used the majority of the textures in the program library.
Tags:
Comment
indiespace.com social network for independent game developers, animators, artists, musicians, authors, filmmakers, and performers
© 2024 Created by Jeannie Novak. Powered by
You need to be a member of indiespace to add comments!
Join indiespace